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www.vimeo.com “If everything will be based on reference, Imagination would die one day” I recently finished a Muscle-rig as my personal project. In this rig I have tried to use couple of techniques to achieve better looking muscle deformations. This rig is a combination of multiple volume preserving helper joints and joint driven blend-shapes. Bhasmasura – is a character from Hindu Mythology which I modeled, reading the references from the scriptures. I studied muscle anatomy and sculpted the muscles on the model to give it a better muscle definition and more accurate muscle deformations. I have used multiple blend-shapes to define muscle flexing, almost each muscle set has its own blend-shape, there is a separate blend-shape for vein popping. Facial expressions are done by blend-shapes as well.Multiple sets of helper joints which are joint driven too, helps to preserve mesh volume and give accurate deformations. For the rendering part, I have applied Sub-surface scattering shader.
Video Rating: 4 / 5
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10 pings
Orsuss says:
October 24, 2011 at 9:11 am (UTC 0)
Wow I’m impressed what you created here. And I love that you don’t add a sixpack here, because it looks more realistic. The most people don’t know that bodybuilder don’t have that in the time when they gains weight. And guys please! He is not fat. That’s bulk! I’m so tired to see every “Mr. perfect models” on the web. For my taste a little bit bulk is just sexy. However a wonderful job!
xXiceprodigyXx says:
October 24, 2011 at 9:49 am (UTC 0)
No 6 pack?
xaero2006 says:
October 24, 2011 at 10:11 am (UTC 0)
Why fat? ;))
chayanvinayak says:
October 24, 2011 at 10:53 am (UTC 0)
@pkloo : I will try to create tutorials as soon as I get some spare time
@Anime2D3D : Thanks
@ art10000bc : Thanks, let me go home and check my video card 🙂
chayanvinayak says:
October 24, 2011 at 11:32 am (UTC 0)
Thanks for all the comments ..and sorry for late reply, I had not been checking my video comments.
@ ThelcemanModdeler : I prefer T-pose because its easier to sculpt the armpit area and also I am more comfirtable with T-pose.
@SaunyPSP : Thanks for you candidness but I tried to stylize it a little bit because after I see people like Ronnie coleman who have almost each muscle fibre is visible I think the artist can atleast sculpt that on their models 🙂
Anime2D3D says:
October 24, 2011 at 12:01 pm (UTC 0)
well done thats realy good
great work
pklooo says:
October 24, 2011 at 12:51 pm (UTC 0)
maaan plz a tutorial plzz 😀
art10000bc says:
October 24, 2011 at 1:25 pm (UTC 0)
cool), What for a video card you used?
SaunyPSP says:
October 24, 2011 at 1:40 pm (UTC 0)
I think it is awsome but a little bit to much to extreme muscles , especialy the legs
TheIcemanModdeler says:
October 24, 2011 at 1:50 pm (UTC 0)
Very nice, one questions, what is the pose that u prefere when rigging, is it the T-pose, the relaxed pose (hands at 45 degree angle) or the one one u sculpted on this video.